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io-chess
UCI chess engine
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Tunable configuration for time management heuristics. More...
#include <TimeManager.h>
Public Attributes | |
| float | openingMultiplier = 0.75f |
| Quick in opening (book/theory). | |
| float | middlegameMultiplier = 1.25f |
| Think hard in complex positions. | |
| float | endgameMultiplier = 0.70f |
| Simpler, fewer variations. | |
| float | bulletMultiplier = 0.55f |
| Very aggressive time saving. | |
| float | blitzMultiplier = 0.75f |
| Balanced. | |
| float | rapidMultiplier = 1.0f |
| Normal. | |
| float | classicalMultiplier = 1.15f |
| Can think deeper. | |
| float | criticalMultiplier = 1.4f |
| Unclear position (±50cp). | |
| float | edgeMultiplier = 1.0f |
| Slight edge (50-150cp). | |
| float | winningMultiplier = 0.65f |
| Clear advantage (>200cp). | |
| float | losingMultiplier = 0.85f |
| Swindle mode (<-150cp). | |
| float | maxInstabilityExtension = 2.0f |
| Max extension factor. | |
| int | instabilityThreshold = 3 |
| Changes before extending. | |
| float | incrementUsage = 0.7f |
| Use 70% of increment per move. | |
| float | incrementReserve = 0.3f |
| Keep 30% as buffer. | |
| int | minMovesForIncrement = 5 |
| Don't rely on inc for first moves. | |
| int | moveOverheadMs = 50 |
| Network latency buffer. | |
| int | minTimeMs = 10 |
| Absolute minimum thinking time. | |
| int | panicThresholdMs = 3000 |
| Enter panic below this. | |
| int | ultraPanicMs = 1000 |
| Emergency mode. | |
Tunable configuration for time management heuristics.
| float TimeManager::Config::blitzMultiplier = 0.75f |
Balanced.
| float TimeManager::Config::bulletMultiplier = 0.55f |
Very aggressive time saving.
| float TimeManager::Config::classicalMultiplier = 1.15f |
Can think deeper.
| float TimeManager::Config::criticalMultiplier = 1.4f |
Unclear position (±50cp).
| float TimeManager::Config::edgeMultiplier = 1.0f |
Slight edge (50-150cp).
| float TimeManager::Config::endgameMultiplier = 0.70f |
Simpler, fewer variations.
| float TimeManager::Config::incrementReserve = 0.3f |
Keep 30% as buffer.
| float TimeManager::Config::incrementUsage = 0.7f |
Use 70% of increment per move.
| int TimeManager::Config::instabilityThreshold = 3 |
Changes before extending.
| float TimeManager::Config::losingMultiplier = 0.85f |
Swindle mode (<-150cp).
| float TimeManager::Config::maxInstabilityExtension = 2.0f |
Max extension factor.
| float TimeManager::Config::middlegameMultiplier = 1.25f |
Think hard in complex positions.
| int TimeManager::Config::minMovesForIncrement = 5 |
Don't rely on inc for first moves.
| int TimeManager::Config::minTimeMs = 10 |
Absolute minimum thinking time.
| int TimeManager::Config::moveOverheadMs = 50 |
Network latency buffer.
| float TimeManager::Config::openingMultiplier = 0.75f |
Quick in opening (book/theory).
| int TimeManager::Config::panicThresholdMs = 3000 |
Enter panic below this.
| float TimeManager::Config::rapidMultiplier = 1.0f |
Normal.
| int TimeManager::Config::ultraPanicMs = 1000 |
Emergency mode.
| float TimeManager::Config::winningMultiplier = 0.65f |
Clear advantage (>200cp).